Virtual reality: The future of experimental research?
Virtual reality offers a realistic and controlled research environment, presenting an opportunity for the future of valid and reliable research in the social sciences. This blog introduces a new tool that enables real-time experience measurement in VR, under development with support from the SAGE Concept Grant.
Event roundup: Future or fad? VR in social science research
At the end of February we ran a most enthralling event experience. Three panelists, two hosts and about 20 attendees all put their headsets on from their labs, offices and homes to join a virtual classroom decorated with trees, a castle, a slightly scary tiger and a hippo, to talk about the future of VR in social science research.
Virtual reality headsets for testing and research
This blog post outlines what headsets you can use for our next event.
There are currently 3 types of hardware to access visually and audio-immersive experiences: headsets that connect to your PC, headgear that works with your mobile phone, and standalone devices. Besides varying in price, they also differ in their capabilities and hence are intended for different use cases.
Virtual reality: the future of experimental social research?
Virtual Reality technology is opening previously locked doors to researchers in the social sciences. But how viable is it really as a research tool? We take a look back over the history of experimental research in human perception and response to consider the future of VR in experimental design.
Experimenting with data visualization in virtual reality
To learn more about the potential for VR to transform data visualization, Katie Metzler worked with SAGE colleagues, Diana Aleman and Andrew Boney and the team at Datavized, a startup based in New York City, on a project to turn data from one of SAGE’s data products, SAGE Stats, into a 3D VR experience.
SAGE Ocean Speaker Series #2 - Violence, VR & video data. Experimental research into violent events
SAGE Ocean Speaker Series #2 saw Mark Levine discussing his recent work which includes the use of virtual reality to study the behavior of bystanders in violent emergencies.